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at Sugar Hill Primary School
'Everyone in the country should learn how to program a computer because it teaches you how to think.' Steve Jobs
The digital world is evolving rapidly and plays a significant role in many aspects of society today. At Sugar Hill we aim to give our pupils skills which will enable them to embrace and use new technology in a socially responsible and safe way. We want our pupils to be able to thrive in the 21st century workplace and be prepared for career opportunities by equipping them with the skills, confidence and enjoyment of using digital technology.
At Sugar Hill we strive to provide rich, deep learning experiences that balance the different aspects of computing and providing a high-quality computing education. In addition to becoming digitally literate and competent we are teaching children to be developers as well as users of technology by encouraging creativity, resilience, problem solving and computational thinking. By the time children leave Sugar Hill we expect them to be well on their way to being responsible digital citizens and positive members of a wider global community.
The knowledge and skills required to excel in this subject are set out in the progression documents below.
- Children will learn about the impact and changes in computing in the 21stcentury, researching such figures as Alan Turing, Steve Jobs and Bill Gates.
- Meeting and talking to guest speakers from industry
- Email communication with industry
- Video conferencing
- Gain an understanding from a business leader regarding the importance of computing
- Children to be exposed to computing in industry with such things as robotics in factories
- passport control imaging
At Sugar Hill Primary school, computing is taught through discreet computing lessons. We have our own, carefully developed scheme of work which encompasses the three key areas below and has been closely referenced to the National Curriculum in order to obtain progression and coverage.
Having discreet lessons means that the children are able to develop depth in their knowledge and skills over the duration of each of their computing topics. Where appropriate, meaningful links will be made between the computing curriculum at the wider curriculum. In computing lessons the children will use ipads, laptops and programmable toys in order to access a range of apps and software.
Children are given feedback and ways to improve their work either verbally or via the Seesaw app.